<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>That Soviet Guy</title>
	<atom:link href="http://www.thatsovietguy.com/feed" rel="self" type="application/rss+xml" />
	<link>http://www.thatsovietguy.com</link>
	<description>YOU DAMN KAPITALISTS!</description>
	<lastBuildDate>Thu, 23 Feb 2012 04:15:00 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Horror Game Amnesia Scores A Terrifying Sequel [Blip]</title>
		<link>http://www.thatsovietguy.com/horror-game-amnesia-scores-a-terrifying-sequel-blip</link>
		<comments>http://www.thatsovietguy.com/horror-game-amnesia-scores-a-terrifying-sequel-blip#comments</comments>
		<pubDate>Thu, 23 Feb 2012 04:15:00 +0000</pubDate>
		<dc:creator>accurlgelia</dc:creator>
				<category><![CDATA[Kapitalist News]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[disaster-following]]></category>
		<category><![CDATA[joystiq]]></category>
		<category><![CDATA[machine]]></category>
		<category><![CDATA[wealthy-industrialist]]></category>
		<category><![CDATA[will-feature]]></category>

		<guid isPermaLink="false">http://www.thatsovietguy.com/horror-game-amnesia-scores-a-terrifying-sequel-blip</guid>
		<description><![CDATA[ Gaming site Joystiq reports that it will be called Amnesia: A Machine for Pigs . It will feature a wealthy industrialist who is haunted by dreams and disaster following an unfortunate trip to Mexico. ]]></description>
			<content:encoded><![CDATA[<p>
<p>Gaming site Joystiq reports that it will be called <em>Amnesia: A Machine for Pigs</em>. It will feature a wealthy industrialist who is haunted by dreams and disaster following an unfortunate trip to Mexico. [<a rel="nofollow" target="_blank" href="http://www.joystiq.com/2012/02/22/amnesia-a-machine-for-pigs/">Joystiq</a>]</p>
<div>
<a rel="nofollow" target="_blank" href="http://thatsovietguy.com/~ff/kotaku/vip?a=GsTjjkg2hWA:9eMGcuyg6Cg:yIl2AUoC8zA"><img src="http://feeds.thatsovietguy.com/~ff/kotaku/vip?d=yIl2AUoC8zA" border="0" /></a> <a rel="nofollow" target="_blank" href="http://thatsovietguy.com/~ff/kotaku/vip?a=GsTjjkg2hWA:9eMGcuyg6Cg:D7DqB2pKExk"><img src="http://feeds.thatsovietguy.com/~ff/kotaku/vip?i=GsTjjkg2hWA:9eMGcuyg6Cg:D7DqB2pKExk" border="0" /></a> <a rel="nofollow" target="_blank" href="http://thatsovietguy.com/~ff/kotaku/vip?a=GsTjjkg2hWA:9eMGcuyg6Cg:V_sGLiPBpWU"><img src="http://feeds.thatsovietguy.com/~ff/kotaku/vip?i=GsTjjkg2hWA:9eMGcuyg6Cg:V_sGLiPBpWU" border="0" /></a> <a rel="nofollow" target="_blank" href="http://thatsovietguy.com/~ff/kotaku/vip?a=GsTjjkg2hWA:9eMGcuyg6Cg:qj6IDK7rITs"><img src="http://feeds.thatsovietguy.com/~ff/kotaku/vip?d=qj6IDK7rITs" border="0" /></a>
</div>
<p><img src="http://feeds.thatsovietguy.com/~r/kotaku/vip/~4/GsTjjkg2hWA" height="1" width="1" /></p>
<p> Gaming site Joystiq reports that it will be called Amnesia: A Machine for Pigs . It will feature a wealthy industrialist who is haunted by dreams and disaster following an unfortunate trip to Mexico. </p>
<p>Read this article:<br />
<a target="_blank" href="http://feeds.gawker.com/~r/kotaku/vip/~3/GsTjjkg2hWA/horror-game-amnesia-scores-a-terrifying-sequel" title="Horror Game Amnesia Scores A Terrifying Sequel [Blip]">Horror Game Amnesia Scores A Terrifying Sequel [Blip]</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.thatsovietguy.com/horror-game-amnesia-scores-a-terrifying-sequel-blip/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Introducing ZiGGURAT. [Video]</title>
		<link>http://www.thatsovietguy.com/introducing-ziggurat-video</link>
		<comments>http://www.thatsovietguy.com/introducing-ziggurat-video#comments</comments>
		<pubDate>Thu, 23 Feb 2012 04:00:00 +0000</pubDate>
		<dc:creator>ClosseClaiday</dc:creator>
				<category><![CDATA[reviews]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[hobbies]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[kitchen]]></category>
		<category><![CDATA[money]]></category>
		<category><![CDATA[mountain]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[phone]]></category>
		<category><![CDATA[presentations]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.thatsovietguy.com/introducing-ziggurat-video</guid>
		<description><![CDATA[ [Editor's Note: Every month, we pay Tim Rogers to share his unique view of video gaming experiences. But Tim has gone and made a video gaming experience. ]]></description>
			<content:encoded><![CDATA[<p>
<p><a rel="nofollow" target="_blank" href="http://www.thatsovietguy.com/wp-content/uploads/2012/02/74ec5253original.jpg"><img src="http://www.thatsovietguy.com/wp-content/uploads/2012/02/2a0ef1e5medium.jpg" width="300" class="image_0 v10_medium" alt="Introducing ZiGGURAT." title="Introducing ZiGGURAT." /></a><em>[Editor's Note: Every month, we pay Tim Rogers to share his unique view of video gaming experiences. But Tim has gone and made a video gaming experience. For free, we're letting him introduce his new gaming experience as only Tim can. He'll be back later this month with stuff we actually pay him to write. Take it away, Tim... ]</em></p>
<p>My friends and I made a video gaming experience. I&#8217;m going to talk about it for a bit. Maybe you&#8217;ll decide you want to play it. It would be nice if that happened. The gaming experience is called <i>ZiGGURAT</i>. As of this week, it&#8217;s available for iOS devices&mdash;the iPhone and iPad. It costs a dollar.</p>
<p>I typically use this website to engage in my curious hobbies, one of which is to be a jerk about video gaming experiences, so that I can read the negative comments, brainstorming one-liners I&#8217;ll never utter. (Yes, the previous sentence was a sort of Weird Satire.)</p>
<p>Today, I&#8217;m going to be totally direct. Consider this a look at my professional side. </p>
<p>I&#8217;ll start from the top. I had to write a push release and an App Store description the other day, so I&#8217;ve obtained a level up on the skill of succinctly describing my product. I will say that it will be an honor and a privilege to talk about my gaming experience for this website without feeling like a marketing sleaze:</p>
<h2>WHAT ZiGGURAT IS</h2>
<p><i>ZiGGURAT</i> is a shooting gaming experience. You play the role of The Last Human On Earth. You&#8217;re standing at the top of a <a rel="nofollow" target="_blank" href="http://en.wikipedia.org/wiki/Ziggurat">ziggurat</a>. It looks like a mountain. Its top is in the clouds.</p>
<p>How did you get there? You don&#8217;t have time to think: you only have time to realize that you are holding a mammoth laser shotgun, and then notice that waves of cycloptic eyeball-headed blue crystal-skeleton Alien Freaks are jumping in your direction.</p>
<p>						</iframe><br />
					   What you&#8217;re supposed to do is shoot them. You can&#8217;t move &mdash; you are at the top of the world. Maybe you are tired from the climb. Or maybe you are psychologically broken: this is The End Of The Human Race. Your mission is to either stand there and die or try to take as many of those alien jerks with you as you can, while listening to a pumping symphony of chip-tune progressive rock music.</p>
<p>Shoot the Alien Freaks&#8217; big eyeballs, and they explode. As the Alien Freaks jump and land and jump again, their eyeballs grow and shrink. As you hold your finger on the screen, your bullets grow and shrink. The biggest explosion requires the biggest bullet against the biggest eyeball.</p>
<p>Big explosions envelop multiple enemies. They popcorn-pop in a chain reaction.</p>
<p><a rel="nofollow" target="_blank" href="http://www.thatsovietguy.com/wp-content/uploads/2012/02/5743dd9doriginal.png"><img src="http://www.thatsovietguy.com/wp-content/uploads/2012/02/a91e90bfmedium.png" width="300" class="image_1 v10_medium" alt="Introducing ZiGGURAT." title="Introducing ZiGGURAT." /></a>To aim, slide your finger along the bottom edge of the screen. I like this: the gaming experience does not require you to tap your fingers all over the screen. If you&#8217;re tempted to tap your fingers all over the screen while playing: realize that you don&#8217;t have to. Our controls track horizontal movement only.</p>
<p>Touch all the way on the left side to aim down and to the left. Touch in the middle to aim upward. Touch all the way on the right to aim down and to the right. Slide your finger to change your aiming direction.</p>
<p>Hold to charge. Release to fire. Shoot to kill. Play to survive.</p>
<p>Tiny bullets plop out of your gun and roll down the mountainside like grenades.</p>
<p>Giant bullets fly fast, in a straight line.</p>
<p>Of course, what goes up must come down: even the fastest bullets, fired directly upward, will come back to earth eventually.</p>
<p>I personally can&#8217;t think of a way to redesign this gaming experience for a controller with buttons in such a way that makes it feel better.</p>
<p>Blue Freaks jump up and down. Yellow Freaks crawl up the mountainside with stealth. Red Freaks will appear in a corner, wait a moment, and then fly directly at you. Fearsome Orange Freaks have forcefields&mdash;and will be responsible for hopefully as many virtual deaths worldwide as the birds in <i>Ninja Gaiden</i> on NES.</p>
<p>Then there are The Big Freaks. You&#8217;ll have to shoot them a bunch&mdash;and they aren&#8217;t affected by the other guys&#8217; chain reactions.</p>
<p>And then there are Purple Freaks. Most of our testers can&#8217;t even survive, most of the time, long enough to see a Purple Freak. What do they do? I&#8217;ll leave that for you to discover.</p>
<p>Blue Freaks, while jumping, occasionally shoot projectiles. A level one or level two charged bullet will destroy a Blue Freak&#8217;s bullet&mdash;and itself, in the process.</p>
<p>A level three bullet can cut through multiple Blue Freak bullets, and still land a hit on an enemy. Big explosions might envelop bullets, canceling them out. They can also, of course, cause chain reactions, blowing up numerous enemies in sequence.</p>
<p>As you play, the sun in the background sets, and the universe ends. There might even be some surprises: <i>ZiGGURAT</i> is &#8220;endless, with an ending&#8221;. Once that ending comes and goes, you&#8217;re alone with the mechanics, free to grind your high score ever higher.</p>
<p>That is&mdash;until The Archenemy shows up.</p>
<p>						</iframe><br />
					   We have a leaderboard for the player who has killed The Archenemy the most times. The gaming experience was released last Friday. The champion currently has . . . zero Archenemies killed. The Archenemy might be The Hardest Enemy Ever In An Action Video Game. Should the first player to kill him submit proof to me, that player will earn free Action Button Entertainment video gaming experiences for life.</p>
<p>I feel like we weren&#8217;t sleazy, weird, or boring at all about implementing achievements or leaderboards. I feel like all of our achievements are about as humble as these things can get: defeat a hundred enemies in one gaming experience, defeat a thousand enemies in multiple gaming experiences, et cetera. One achievement asks you to kill one Purple Freak. Another achievement asks you to kill fifty Purple Freaks in multiple gaming experiences. I wonder how many people are going to be able to do that? Three days on from release, only one person has achieved that. His total play-time is in excess of eighteen hours. He must like the gaming experience a lot! I&#8217;m glad to have been a part of something that someone likes that much.</p>
<p>In programming our gaming experience to track all of these achievements, we happened upon the idea to give players a &#8220;stats&#8221; screen. This is neat: the gaming experience just literally tracks everything. It&#8217;ll tell you how many gaming experiences you played, how many shots you&#8217;ve fired&mdash;all that stuff. If you like numbers going up, then this could be your favorite feature. There&#8217;s even an achievement for &#8220;Fire 100,000 bullets in multiple gaming experiences&#8221;. And it doesn&#8217;t stop there&mdash;you can always go back to that statistics screen between gaming experiences and see how your numbers are doing.</p>
<p>At the end of a match, you can Twitter-tweet or Facebook-post your score:</p>
<blockquote>
<p>&#8220;Before dying, I managed to kill one hundred and eight of the alien freaks who killed everybody else.</p>
</blockquote>
<p>We liked this part so much that we threw in another number: from the options menu, you can tweet or Facebook-post how many gaming experiences you&#8217;ve played and alien freaks you&#8217;ve killed in total:</p>
<blockquote>
<p>&#8220;In 123 deaths, I killed 4,567 of the alien freaks who killed everybody else.&#8221;</p>
</blockquote>
<p>I like that. That&#8217;s about as &#8220;social gaming experience&#8221; as I want to get. (<a rel="nofollow" target="_blank" href="http://insertcredit.com/2011/09/22/who-killed-videogaming experiences-a-ghost-narrative/">Trust me</a>.)</p>
<p><b><a rel="nofollow" target="_blank" href="http://www.freshuu.com/appstore/ziggurat/kot">You can purchase ZiGGURAT on the app store for just ninety-nine cents here</a></b>.</p>
<h2>Now that I&#8217;ve introduced the gaming experience . . .</h2>
<p>Now that I&#8217;ve introduced the gaming experience&mdash;and provided a convenient link for you to buy it&mdash;I will go ahead and type a whole bunch about the development process. Maybe you&#8217;ll find it interesting. Maybe you&#8217;d rather play a gaming experience (like <i>ZiGGURAT</i>!) on your iPhone! You can do that, too. I&#8217;d rather you play the gaming experience than read the following Great Wall of Text. If you like the gaming experience a whole lot and then decide, &#8220;Hey, I want to know a bunch about how this little gaming experience was made,&#8221; then please go ahead and read the following, and when you&#8217;re done, let&#8217;s all be friends forever (maybe hug each other sometimes in person, etc).</p>
<h2>The Genesis of <i>ZiGGURAT</i></h2>
<p>Draw a circle. Draw two tiny dots in the top third of the circle. Draw a little straight line in the lower third of the circle. Make sure the straight line is shorter than the distance between the eyes.</p>
<p>You&#8217;ve just drawn an abstract artist&#8217;s take on my facial expushion the first time I played <i>Angry Birds</i>: its brilliance had shocked me into true neutrality. Here was a video gaming experience that was unpretentiously all play mechanic and level design, and it was simultaneously, miraculously dripping with money-scented cologne.</p>
<p>My formal opinion was, ultimately, that <i>Angry Birds</i> is &#8220;the video gaming experience we deserve&#8221;.</p>
<p>My informal opinion was that <i>Angry Birds</i> is an incredible collision of gaming experience design concepts, and it works. It&#8217;s got a pinballish sort of recklessness and a <i>Super Mario</i> level of depth. It&#8217;s a gaming experience&mdash;like <i>Peggle</i>&mdash;in which you make quick decisions by way of a user-friendly one-touch tool rife with nuance. In manipulating <i>Angry Birds</i>&#8216; slingshot, the player will, in less than one second, choose just one option from a pool of literally hundreds: how hard are you going to shoot that bird, and at what so very precise angle upward or downward? Players will not hesitate to make these decisions. They&#8217;ll stretch that slingshot and let it snap, again and again. I&#8217;m the guy who stares at a restaurant menu until my date calls her mom or a taxi; I&#8217;ll sit and stare at my new <i>Skyrim</i> characters for literally an hour before I can dare to start the gaming experience. Decisions paralyze; <i>Angry Birds</i> doesn&#8217;t. I fling those little birds all over.</p>
<p>And then there&#8217;s the core of <i>Peggle</i>: you&#8217;re making a decision and witnessing the consequences. It&#8217;s beautiful and delicious: these aren&#8217;t just video gaming experiences, they are wind-up toys. <i>Angry Birds</i> is a &#8220;wind it up and watch it go video entertainment experience&#8221;.</p>
<p>After launching a bird, you make little secondary decisions, deepening the nuance pool. It&#8217;s incredible. Past a certain point&mdash;after they got the gaming experience to feel right (which could have taken nail-biting <i>months</i>)&mdash;the gaming experience probably designed itself. I say that as the highest compliment.</p>
<p>Every third or fourth level of <i>Angry Birds</i> is an Achievement Unlocked in itself. It&#8217;s glorious. I look at that gaming experience, and I think about the money, and I cry a little bit.</p>
<p>Way back before I started crying a little bit, way back before the gaming experience was on T-shirts at Target, there was me, on a subway train, playing the gaming experience for the first time, on the first stage. I slung a bird. It knocked some stuff over. I said, &#8220;Okay.&#8221; I knocked over some more stuff. I said, &#8220;Aha.&#8221;</p>
<p>One minute later, I said, &#8220;I still don&#8217;t like the characters.&#8221;</p>
<p>Two minutes later, I wanted a &#8220;driving range&#8221;. I wanted stuff to be falling down constantly, and I&#8217;m over here at this crazy distance, slinging birds at it. I imagined a gaming experience wherein a hero is against a wall at the end of a long tunnel. Enemies are coming at him. Maybe it looks like <em>Raiders of the Lost Ark</em>. Maybe they&#8217;re bats. Yeah, that&#8217;s good: bats. That way, they can be at the top or bottom or middle of the corridor, and flapping and flopping in irregular paths. So you use slingshot controls to fire these for-some-reason-very-slow-moving bullets at these bats. You have to sit there and watch the bullets approach the targets. You have no limit to bullets you can shoot. Depending on your firing angle, you can sacrifice speed for accuracy. Speed knocks the bats back further. You&#8217;re just&mdash;keeping a bunch of bats back. Okay&mdash;there it is. That&#8217;s a video gaming experience. I put it into the idea vault.</p>
<p>A year later, I was sitting next to a guy on the Bay Area Rapid Transit headed from Oakland to San Francisco. I wouldn&#8217;t have been sitting next to him if there&#8217;d been any other seats available. He stunk like Aqua Velva and Listerine.</p>
<p><a rel="nofollow" target="_blank" href="http://www.thatsovietguy.com/wp-content/uploads/2012/02/982a9358original.png"><img src="http://www.thatsovietguy.com/wp-content/uploads/2012/02/08066069medium.png" width="300" class="image_2 v10_medium" alt="Introducing ZiGGURAT." title="Introducing ZiGGURAT." /></a>He was playing <i>Angry Birds</i>. I couldn&#8217;t help staring at his phone screen as he played <i>Angry Birds</i>. He was playing one of the expansions. He was a seasoned pro. He played like this&mdash;maybe you&#8217;ve seen this, or played like this: he flung a bird; he let it fly for two seconds; he made a little sound in his nose; he tapped &#8220;pause&#8221;; he tapped &#8220;reset&#8221;. This process repeated a dozen times before he let that first bird land. Then he fired another, was dissatisfied with its arc, and reset again. This was a stage he had cleared already: he was trying to clear it <i>better</i>.</p>
<p>So, again, refer to the abstract cartoon you drew of my face. I remembered my Bat Game idea. And I thought, &#8220;Maybe I should make that.&#8221;</p>
<p>I told my friend Adam &#8220;<a rel="nofollow" target="_blank" href="http://adamatomic.com">adamatomic</a>&#8221; Saltsman, creator of <a rel="nofollow" target="_blank" href="http://canabalt.com">best-selling iPhone gaming experience <i>Canabalt</i></a> and <a rel="nofollow" target="_blank" href="http://flixel.org">Flixel</a>, the Flash library used to make <i>Canabalt</i>, that I had an idea for a gaming experience and I wanted to try making it myself. I said I thought Flixel was right for me. He encouraged the decision.</p>
<p>I tried to make my gaming experience. An hour later, I had made no progress. It was that thing that hangs me up all the time when I&#8217;m trying to learn some aspect of programming: within the first six steps of a tutorial, the tutorial will reference a preferences menu check-box which just doesn&#8217;t exist. Or it&#8217;ll spend twenty steps explaining how to install an IDE program, and then, in step twenty-one, say, &#8220;Okay, now program your gaming experience!&#8221; Or it&#8217;ll be like &#8220;This is a tutorial for absolute beginners wishing to learn to program in Flash.&#8221; Then, in step twelve, it&#8217;s like, &#8220;Of course you&#8217;re intimately familiar with C++.&#8221;</p>
<p>All my previous experience making gaming experiences had been in an environment surrounded by dozens of people who knew what they were doing and for some reason listened to me when I had ideas. I decided it would be in my best interest to find some of those&mdash;who also weren&#8217;t on the clock and making Big Dollars to listen to my suggestions. How did I do this? Well, it&#8217;s a Web 2.0 Miracle: I tweeted.</p>
<p>I said I wanted to make a gaming experience. A couple of people contacted me. Nobody ended up making a gaming experience with me. I ended up meeting Bob &#8220;<a rel="nofollow" target="_blank" href="http://bobsgaming experience.com">Bob&#8217;s Game</a>&#8221; Pelloni at the Game Developer&#8217;s Conference in San Francisco in 2010. We started making some gaming experiences together while I continued my work as a consulting gaming experience designer. At one point, while we were working on a gaming experience I&#8217;d been calling <i>ZiGGURAT</i>, we decided we should be auditioning artists. I tweeted into the void: if anyone wants to be the Action Button Entertainment official artist, please submit a fan art of the Japanese box art of <i>Phantasy Star II</i>. One gentleman answered the call in under an hour, and his submission was incredible. He was Brent &#8220;Porterhouse&#8221; Porter. It turns out he&#8217;s also a programmer, a musician, a painter, and a 3D artist. He&#8217;s now a founder of our company.</p>
<p>Ultimately, in the summer of 2011, we decided we wanted to make an iPhone gaming experience to distract us from our Much Bigger Project for a couple weeks. Bob was against the idea, because iPhones don&#8217;t have buttons, and he believes buttons are necessary for fun&mdash;and besides, we have &#8220;button&#8221; in the name of our company. I was certainly not against making a gaming experience with no buttons. I didn&#8217;t have much time for it, between the balancing work I was doing for mobile applications and other assorted consultation work, though I wrote up a document and we all looked at it and thought, &#8220;Oh, that&#8217;s kind of cool&#8221;. Who was going to make it? We didn&#8217;t know.</p>
<p>I remembered that Some Kid From The Internet had emailed me once, about a gaming experience design concept I threw out during a column on <em>Kotaku</em>. The basic idea was that it was sumo wrestling with the graphical presentation of <i>Pong</i>. This Kid From The Internet had actually mocked up the gaming experience in Unity, and it was fun. I asked if he wanted to finish it. He said he was busy in his last semester of school, so I let it drop. It had been a whole bunch of months since then&mdash;and summer was well underway. Maybe I could ask him again? I asked him again.</p>
<p>His name was Michael Kerwin, and he is incredibly, capably responsible for turning my tiny idea into an actual gaming experience.</p>
<p>About a week after he said he&#8217;d do it, we had <i>ZiGGURAT</i>. It didn&#8217;t have any graphics, or sound.</p>
<p>Soon, it had graphics. I jammed out <a rel="nofollow" target="_blank" href="http://www.youtube.com/watch?v=u0f5HUzlqxs&#038;list=PLAA795B87056905A3&#038;index=1&#038;feature=plpp_video">some insane and rough music with my band</a>, sent various scraps to my spirit brother Andrew Toups, and he somehow wove together a perfectly composed original eight-bit symphony of sound&mdash;in the original Nintendo sound format, even.</p>
<p>The music was breathtaking. I had it on loop in my home for several days, during which every person who walked into my living room stopped and asked, &#8220;Oh man&mdash;what gaming experience is that from?&#8221; Or &#8220;Wow, I feel like I&#8217;ve played that gaming experience before&#8221; or &#8220;I know this is not from any existing NES gaming experience, because no NES gaming experience was <i>precisely this awesome</i>&#8220;.</p>
<p>(Months later, on the eve of its release, my band members and I revisited the bucket of <i>ZiGGURAT</i> riffs in a live tribute to Mister Toups. <a rel="nofollow" target="_blank" href="http://www.youtube.com/watch?v=u0f5HUzlqxs&#038;list=PLAA795B87056905A3&#038;index=1&#038;feature=plpp_video">here is that tribute</a>.)</p>
<p>Once that music was in there, the gaming experience started to sort of feel like something.</p>
<p>So there was our gaming experience. It was a playable little thing. I showed it to my friend Bennett &#8220;<a rel="nofollow" target="_blank" href="http://foddy.net">QWOP</a>&#8221; Foddy, who deemed it sort of interesting.</p>
<p>Six months disappeared, during which I went on deciding how much real-world money fake-world brick-wall segments&mdash;or the luxury of removing a purposely unsightly rock or weed from a fake-world garden&mdash;should cost a social gaming experience player. I was sick of the social gaming experiences thing&mdash;I found the whole thing ugly. If any aspect of gaming experiences development is better called a &#8220;racket&#8221;, it&#8217;s social gaming experiences. I still had <i>ZiGGURAT</i> on my iPhone.</p>
<p>I still had hundreds of gaming experience reviews on <a rel="nofollow" target="_blank" href="http://actionbutton.net">my website</a>, including that list of my twenty-five favorite gaming experiences of all-time, with <i>Out of this World</i> at the top of the list and <i>Panzer Dragoon</i> and <i>Cave Story</i> and <i>Canabalt</i> elsewhere on that list. On my list, I established a theme: that I like gaming experiences that are minimalist in their presentations, tell a &#8220;narrative&#8221; with their atmospheres alone, and allow the player to joyfully exhaust the depth of the mechanics because simply playing feels wonderful. (Also, ideally, a gaming experience has you punching someone in the face within five seconds of the word &#8220;go&#8221;.)</p>
<p>I looked at <i>ZiGGURAT</i>, with its depiction of a world ending and a lone hero standing atop a mountain, fighting off wave after wave of alien marauders as a genuine piece of amazing music plays, and I thought&mdash;listen to that music. It&#8217;s perfect. It&#8217;s incredible. I listened to it in earbuds. It felt amazing. Why can&#8217;t the gaming experience live up to this? We could put in more enemy types. We could map a progression. We could make something incredible happen in the background.</p>
<p>So, with a few emails, the band was back together, and the painful process of turning a surprisingly robust prototype into An Actual Game worthy of my own deepest, harshest critical sensibilities began.</p>
<p>I will not say that I am satisfied with <i>ZiGGURAT</i> as a gaming experience critic. I will, however, say that by seeing this process through to the end, I know how best to begin the next endeavor. And there will certainly be another endeavor (and sooner than you think): by now, we are all spirit brothers&mdash;whereas before, if you&#8217;re keeping score, it was just me and Toups who were spirit brothers&mdash;and during the making of this gaming experience a dozen fantastic ideas fell out of my head, and so we are brimming with confidence and uncontrollably exclaiming &#8220;Yay&#8221; every thirty-ish seconds.</p>
<p><a rel="nofollow" target="_blank" href="http://www.thatsovietguy.com/wp-content/uploads/2012/02/af895d2foriginal.png"><img src="http://www.thatsovietguy.com/wp-content/uploads/2012/02/69cdbc59medium.png" width="300" class="image_3 v10_medium" alt="Introducing ZiGGURAT." title="Introducing ZiGGURAT." /></a>Let&#8217;s go back to the part where I said the process of turning this iPhone application fom something Bennett Foddy had called sort of interesting into something he today calls a great video gaming experience. That was &#8220;painful&#8221;: it was, for at first, all I could suggest to programmer Michael Kerwin were mathematical tweaks based on a gut instinct of the way such a volume change would feel. Then, one day, on accident, me and Bob were laughing it up about the latest achievements-monetizing start-up, saying we could make a gaming experience that requires Mountain Dew to play and nets the player free Mountain Dew for playing it well.</p>
<p>A minute later, I was sincerely thinking about Hamburger Moments&mdash;feats of gaming experience-playing dexterity so intricate and simultaneously achievable that you&#8217;d imagine a fast food chain gladly awarding a player a &#8220;buy one hamburger, get one hamburger free&#8221; e-coupon each time they nailed the feat.</p>
<p>Today I come to you with, in the palm of my hand, an electronic package full of Hamburger Moments.</p>
<p>It&#8217;s also a fun gaming experience. Maybe you&#8217;d like it. I&#8217;d like it if you were to play it.</p>
<h2>The Game As Music Video; The One-Hit Kill As Pop Art</h2>
<p><i>ZiGGURAT</i> is a music video.</p>
<p>This is an idea I pitched to Goichi Suda many years ago, while I was working at Grasshopper Manufacture: let&#8217;s make little 3D action gaming experiences that are, essentially, music videos. Let&#8217;s sell them on the PlayStation Network or Xbox Live Arcade for three dollars each. Let&#8217;s get Masafumi Takada to do amazing music. Just one track. Here&#8217;s an idea: the player plays the role of a man whose wrists are cuffed behind his back. His wrist-cuffs are tied by a chain to a post in the middle of the floor. Okay, at the beginning, we see the man&#8217;s face as the camera fades from black. He&#8217;s a ‘Fist Of The North Star&#8217; sort of guy. He&#8217;s chained up to a post in the middle of the ground in a dirt pit. All around him are shutters. He wonders . . . &#8220;Where am I?&#8217; Then the shutters fly up. Screaming crowds and monstrous people. The music begins to pump. Thugs with baseball bats come streaking toward him.</p>
<p><a rel="nofollow" target="_blank" href="http://www.thatsovietguy.com/wp-content/uploads/2012/02/53809e8eoriginal.png"><img src="http://www.thatsovietguy.com/wp-content/uploads/2012/02/0c688f0dmedium.png" width="300" class="image_4 v10_medium" alt="Introducing ZiGGURAT." title="Introducing ZiGGURAT." /></a>Let&#8217;s call the gaming experience ‘KICKMASTER&#8217;. This guy kicks at these freakish thugs. It controls like an FPS. The music is huge and loud. The graphics are just some leftover brushed-up tweaked <i>No More Heroes</i> models. So you kick guys and they ragdoll into one another. You hold the trigger and then let go. Pinball kicks. Shotgun kicks. Kick with the left trigger or right trigger&mdash;left leg or right leg. Just kicking to the music. Just relentless action. The longer you survive, the crazier the freaks become. Maybe they have different weapons. Maybe you can kick a spiked baseball bat out of one guy&#8217;s hand, and if it hits another guy, he&#8217;ll go flying. Maybe if you kick a guy right in the torso, his torso explodes out of his body like a projectile, slamming into a bunch of other dudes, blowing their arms off, as the original guy&#8217;s arms fall onto the ground. And the music keeps pumping, and changing&mdash;the music is a genuine piece of pop art.&#8221;</p>
<p>&#8220;What are the mechanics? How does your guy die?&#8221;</p>
<p>&#8220;<b>He dies if a single enemy touches him</b>.&#8221;</p>
<p>Suda made a concerned facial expushion.</p>
<p>&#8220;I don&#8217;t know if people will like that.&#8221;</p>
<p>&#8220;Sure they will.&#8221;</p>
<p>&#8220;Is that cappuccino cup in your hand full of espusho?&#8221;</p>
<p>&#8220;Yes.&#8221;</p>
<p>&#8220;Oh.&#8221;</p>
<p>&#8220;It&#8217;s a good idea&mdash;I&#8217;ve got a dozen more just like it. People would love it. We can mock it up in Unreal in two hours.&#8221;</p>
<p>&#8220;A dozen more, huh? . . . Write up twenty, and let me see them.&#8221;</p>
<p>I wrote up twenty-six.</p>
<p>Ultimately, teaming up with Electronic Arts to make a triple-A shooter seemed like a better decision: people loved shooters, and Electronic Arts has a lot of money.</p>
<p>Looking back, I feel like I could have pitched the one-hit kill a lot better. I could have said it was like <i>Tetris</i>&mdash;you&#8217;re trying to keep these guys away: closeness represents danger. I could have said the enemies throw projectiles (beer bottles? baseballs?), and the gaming experience kicks into slow motion while the player retains full control speed with which to aim a kick and fire it off.</p>
<p>We could have talked about the presentation of death: the music should be of such urgency that cutting it off anywhere, with an instant snap to freeze-frame and breathless snap to red, would feel thematically consistent.</p>
<p>So, years later, here&#8217;s <i>ZiGGURAT</i>. Unlike <i>Tetris</i>, the fear of death does not creep in. It arrives with immediacy. Suddenly, you&#8217;ll find the screen full of enemies and projectiles, and you&#8217;ll feel hopeless for an instant. Except there is no such thing as hopeless: at any point, one shot is all you need to clear the whole screen. It&#8217;s just a matter of whether you are a tough enough super-player to take that shot and make it.</p>
<p>It took <i>hours</i> of tuning to make sure that shot is always available. And so, at the end of the day, we had a gaming experience where, if we tested any one key-frame on the difficulty ramp and could survive for more than ten seconds, we had us a gaming experience that someone could absolutely survive forever. It&#8217;s just a matter of holding on. And if you die, so what? You can start over.</p>
<p>And then, in the final weeks, I realized that the Action Item I&#8217;d been ignoring at the bottom of my list was now at the top: &#8220;Scream sound effect&#8221;, it read.</p>
<p>There&#8217;s this sound I make with my guitar. In front of captive audiences (we lock the door), I can make this sound repeatedly, in the dark, for minutes on end. I love this sound. You can hear it in this video:</p>
<p>						</iframe>
					  </p>
<p>Notice I&#8217;m playing different notes of different lengths. These would later be combined (with some drum and other sounds) and &#8220;crushed&#8221; to give a more distorted, eight-bitty kind of digitized feeling. I felt it was necessary to make the ending break through the wall of the chiptune soundtrack by bringing in sounds of a slightly realer world.</p>
<p>&#8220;That sound. Holy moly, that sound,&#8221; my friend Doug Jones said, after I played a round of the gaming experience on my iPhone in his kitchen in Indiana the week before Christmas. &#8220;What on earth is that sound?&#8221;</p>
<p>&#8220;That&#8217;s . . . it&#8217;s a guitar.&#8221;</p>
<p>&#8220;It&#8217;s awful.&#8221;</p>
<p>&#8220;Hey, I have entire record albums by eccentric Japanese musicians who make sounds like this repetitively for an hour.&#8221;</p>
<p>&#8220;You&#8217;re also kind of a weird guy.&#8221;</p>
<p>&#8220;Well, seeing as this is a gaming experience about the Last Human Alive and The End Of The Universe, and since the gaming experience only ends when the player dies, I figured it would be thematically consistent if the presentation of death was a sort of pop-art project in and of itself.&#8221;</p>
<p>&#8220;I guess it&#8217;ll make people not want to die!&#8221;</p>
<p>&#8220;. . . There&#8217;s that, too.&#8221;</p>
<p>Here&#8217;s where I doubted our gaming experience for the six millionth time. Is it too morose to make a gaming experience about death? <i>Tetris</i> is about death, in a way, though it&#8217;s at least courteous enough to only star geometric shapes and not feature any abstract human scream sounds.</p>
<p><a rel="nofollow" target="_blank" href="http://www.thatsovietguy.com/wp-content/uploads/2012/02/86c0fe5foriginal.png"><img src="http://www.thatsovietguy.com/wp-content/uploads/2012/02/b8d2e9f4medium.png" width="300" class="image_5 v10_medium" alt="Introducing ZiGGURAT." title="Introducing ZiGGURAT." /></a>Well, the aliens in <i>ZiGGURAT</i> have big eyeballs and are kind of cute in a murderous way. You could make little plush toys out of them.</p>
<p>Here&#8217;s where I doubted our gaming experience for the six-million-and-first time. <i>Katamari Damacy</i> is the cutest gaming experience on the planet and it still manages to provoke morose emotions in me: that last stage, where you grow to an enormous size, lolling fat and alone in the middle of the ocean. Why didn&#8217;t we make something like that? I want to make something like that. Or I at least want to make something like <i><a rel="nofollow" target="_blank" href="http://www.actionbutton.net/?p=619">Noby Noby Boy</a></i>, a Rubik&#8217;s Cube with no end goal&mdash;just a thing to twiddle and feel like you&#8217;re accomplishing something, until you realize that you&#8217;re just going to die someday anyway, so maybe that&#8217;s why this intelligent, thoughtful man made his gaming experience look so cute and pleasant.</p>
<p>And here was our gaming experience&mdash;a chunky soup of cute and strange, its soundtrack flopping between tweety and morose, its sound sometimes so loud you&#8217;ll claw the earbuds out of your ears, its characters weird, its colors primarily primary, and its plot focused squarely on death. What a weird little thing we&#8217;ve made. Well, hey: the gun feels good. The gun feels great. That&#8217;s what I want in a gaming experience: I want a gun that feels great.</p>
<p><b><i>THIS IS A GAME ABOUT CONCENTRATION</i></b></p>
<p>Just a few days since its release, people keep asking me why there isn&#8217;t a pause button in <i>ZiGGURAT</i>.</p>
<p>The short answer is that I am a jerk and I don&#8217;t want a single non-gaming experience-world object on the screen.</p>
<p>The long answer is: you know how, sometimes, in a really intense gaming experience (think about <i>Contra</i>), you&#8217;ll pause the action, and then die <i>immediately</i> after you resume? <i>ZiGGURAT</i> is that gaming experience, put into a blender, whipped into something drinkable.</p>
<p>Other players complain that the first thirty seconds of <i>ZiGGURAT</i> are too slow-paced: this is, I assure you, only in comparison to how awfully hectic the gaming experience becomes by the end. To endure five minutes of gripping dread, die, and then have to start over from &#8220;the easy part&#8221; is not the easiest break, psychologically. The gaming experience would be a thousand times easier if it started out as intense as it ends. Trust me&mdash;also trust me that the gaming experience you may be playing may actually, in fact, be only the tip of an iceberg. What if I told you we have nine <i>hours</i> of scripted events hidden away in that gaming experience? We&#8217;ve given this gaming experience more than any player will ever see.</p>
<p>The Archenemy is only the beginning.</p>
<p>It goes like this: if the end-gaming experience is tuned in a way that I personally can survive for thirty seconds from a cold open into the end-gaming experience, then the nine-hour experience is balanced. Who will survive it? They say you can never underestimate the player. We&#8217;ve tried very hard not to do that.</p>
<h2>IN CONCLUSION</h2>
<p><i>Katamari Damacy</i> recalls the joy of rolling a ball; <i>Noby Noby Boy</i> recalls the joy of stretching something flexible. It took vision tantamount to artistic vision to identify love of those frictions and then turn them into gaming experiences.</p>
<p>The iPhone strikes many as an opportunity to make an application which is about a small friction. Remember &#8220;iBeer&#8221;? It was a simple application for the iPhone&mdash;the screen fills with virtual beer. Tilt the phone, and it empties, with a liquid pouring sound effect. Well: okay. The guys who made that made a million dollars. I remember seeing that, and thinking, &#8220;Someone will make a bubble-wrap simulator next.&#8221; Soon enough, there it was: virtual bubble wrap. I felt sad for a moment, because real bubble wrap isn&#8217;t just about result: it&#8217;s not about just the sound, and it&#8217;s definitely not about the graphics: it&#8217;s about the joy of the friction&mdash;of actually feeling that air-filled plastic under your fingernails. Bubble wrap on your iPhone is just a noise-making toy. It assumes that because we enjoy something, we must love any set of two of its elements (which excludes at least one other element) enough to pay Real Money for it. I wasn&#8217;t sad for too long: I eventually remembered that people who are happy for a moment will likely promote the idea of others being happy for a moment; we might as well keep all these happy thoughts floating around. And so five years&mdash;<i>five years</i>!&mdash;have passed since the appearance of the iPhone. As far as I can see, half of the people working creatively seek to make memes because memes make people happy; the other half want the fortune and glory.</p>
<p>I remember that Shigeru Miyamoto had only ever wanted to be a toy designer. The videogaming experiences he helped make&mdash;and I mean this in a manner most awestruck with admiration&mdash;could not be just toys, because they were busy learning to be technology first.</p>
<p>Well, those days are over.</p>
<p>Unlike every other gaming experiences start-up in Northern California, I don&#8217;t want to be The Next Zynga. (Not on purpose, anyway. If a billion dollars comes knocking on my door, it&#8217;s fairly likely that I&#8217;ll tell it it has the wrong house.) I just want to make fun things on my own quirky terms, and by doing so earn sustainable enough income to afford a 2013 Subaru STi hatchback and a prostatectomy at some point in the near future.</p>
<p>I see mobile phones as an opportunity to make Genuine Little Toys which happen to be gaming experiences with rules and possibly even little worlds whose stories you feel at a glance. Their being electronic is a coincidence. I intend <i>ZiGGURAT</i> as a casual little snow globe of an electronic toy, and simultaneously as a gosh darn air-tight hard-core video gaming experience owing much of its soul to all things Super Nintendo and Sega Genesis.</p>
<p>Shigeru Miyamoto also once advised players who had played all of <i>Super Mario Bros.</i> to try attaching made-up, whimsical restrictions on yourself: try completing the gaming experience without collecting a single coin, for example. Shigeru Miyamoto invented Hamburger Moments.</p>
<p><a rel="nofollow" target="_blank" href="http://www.thatsovietguy.com/wp-content/uploads/2012/02/49731228original.png"><img src="http://www.thatsovietguy.com/wp-content/uploads/2012/02/c8dcbbdfmedium.png" width="300" class="image_6 v10_medium" alt="Introducing ZiGGURAT." title="Introducing ZiGGURAT." /></a>They say Shigeru Miyamoto designs gaming experiences based on his hobbies. I want Action Button Entertainment to base our gaming experiences on our hobbies: our hobbies are identifying great things about great video gaming experiences.</p>
<p>Shigeru Miyamoto talked about gardening; years later, we had <i>Pikmin</i>. Anyone who could have heard Shigeru Miyamoto was enjoying gardening and then designed <i>Pikmin</i> ahead of Miyamoto could just as well predict lottery numbers. Now Nintendo forbids Miyamoto from talking about his hobbies in public.</p>
<p>I&#8217;m going to tell you what I like, and then I&#8217;ll tell you why: I like <i>Ibara Black Label</i>. I also like Rubik&#8217;s Cubes. There&#8217;s a right way to solve them. No Rubik&#8217;s Cube is ever more than nineteen moves from solution. Many people don&#8217;t know how to solve a Rubik&#8217;s Cube. They do, however, love the feel of its plastic and know by heart the iconic quality of its shape and colors. I want to make gaming experiences which are the holy offspring of <i>Ibara: Black Label</i> and a Rubik&#8217;s Cube. I think <i>ZiGGURAT</i> is one such gaming experience. We&#8217;ve got another one coming shortly afterward&mdash;and then another, and then another.</p>
<p>It looks like we&#8217;re ready to keep making gaming experiences&mdash;slightly bigger and slightly better, one at a time. Polished bags of electronic popcorn. And I promise&mdash;I promise&mdash;we&#8217;ll never make anything with a zombie in it.</p>
<p>And then, one fine day&mdash;we&#8217;ll have the funding we need for me to finally make that triple-A open-world action-adventure beginning on a street basketball court in Chicago of 1994 . . . and ending with the NBA Finals.</p>
<p>(We&#8217;ll probably just start with a party-friendly minimalist e-sport, and work our way up from there.)</p>
<div><em>&mdash;tim rogers is the founder of</em> <a rel="nofollow" target="_blank" href="http://actionbutton.com">action button entertainment</a><em>; you can <a rel="nofollow" target="_blank" href="http://twitter.com/number108">follow him on twitter here</a> or <a rel="nofollow" target="_blank" href="http://twitter.com/actionbutton.">follow his studio on twitter here</a>. You can view <a rel="nofollow" target="_blank" href="http://zggrt.com">ziggurat&#8217;s official website here</a>. <b><a rel="nofollow" target="_blank" href="http://www.freshuu.com/appstore/ziggurat/kot">you can purchase ZiGGURAT on the app store for just ninety-nine cents here</a></b></p>
<p></em></p>
<p><em><a rel="nofollow" target="_blank" href="http://www.thatsovietguy.com/wp-content/uploads/2012/02/a5c8752aoriginal.png"><img src="http://www.thatsovietguy.com/wp-content/uploads/2012/02/96a25b4cmedium.png" width="300" class="image_7 v10_medium" alt="Introducing ZiGGURAT." title="Introducing ZiGGURAT." /></a>Illustrations for this narrative by Mr. Raroo.</em></p>
</div>
<div>
<a rel="nofollow" target="_blank" href="http://thatsovietguy.com/~ff/kotaku/vip?a=wZQmkgffZvk:kfpfBWUIspA:yIl2AUoC8zA"><img src="http://feeds.thatsovietguy.com/~ff/kotaku/vip?d=yIl2AUoC8zA" border="0" /></a> <a rel="nofollow" target="_blank" href="http://thatsovietguy.com/~ff/kotaku/vip?a=wZQmkgffZvk:kfpfBWUIspA:D7DqB2pKExk"><img src="http://feeds.thatsovietguy.com/~ff/kotaku/vip?i=wZQmkgffZvk:kfpfBWUIspA:D7DqB2pKExk" border="0" /></a> <a rel="nofollow" target="_blank" href="http://thatsovietguy.com/~ff/kotaku/vip?a=wZQmkgffZvk:kfpfBWUIspA:V_sGLiPBpWU"><img src="http://feeds.thatsovietguy.com/~ff/kotaku/vip?i=wZQmkgffZvk:kfpfBWUIspA:V_sGLiPBpWU" border="0" /></a> <a rel="nofollow" target="_blank" href="http://thatsovietguy.com/~ff/kotaku/vip?a=wZQmkgffZvk:kfpfBWUIspA:qj6IDK7rITs"><img src="http://feeds.thatsovietguy.com/~ff/kotaku/vip?d=qj6IDK7rITs" border="0" /></a>
</div>
<p><img src="http://feeds.thatsovietguy.com/~r/kotaku/vip/~4/wZQmkgffZvk" height="1" width="1" /></p>
<p> [Editor's Note: Every month, we pay Tim Rogers to share his unique view of video gaming experiences. But Tim has gone and made a video gaming experience. </p>
<p><img src="http://www.thatsovietguy.com/wp-content/uploads/2012/02/74ec5253original-150x84.jpg" /></p>
<p>Read more:<br />
<a target="_blank" href="http://feeds.gawker.com/~r/kotaku/vip/~3/wZQmkgffZvk/introducing-ziggurat" title="Introducing ZiGGURAT. [Video]&#8220;>Introducing ZiGGURAT. [Video]</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.thatsovietguy.com/introducing-ziggurat-video/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Where Can I Get Discounts on Expensive Software? [Ask Lifehacker]</title>
		<link>http://www.thatsovietguy.com/where-can-i-get-discounts-on-expensive-software-ask-lifehacker</link>
		<comments>http://www.thatsovietguy.com/where-can-i-get-discounts-on-expensive-software-ask-lifehacker#comments</comments>
		<pubDate>Thu, 23 Feb 2012 00:00:00 +0000</pubDate>
		<dc:creator>SiseeMaKreams</dc:creator>
				<category><![CDATA[Kapitalist News]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[amazon]]></category>
		<category><![CDATA[discounts]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[student]]></category>
		<category><![CDATA[time]]></category>
		<category><![CDATA[university]]></category>
		<category><![CDATA[windows]]></category>

		<guid isPermaLink="false">http://www.thatsovietguy.com/where-can-i-get-discounts-on-expensive-software-ask-lifehacker</guid>
		<description><![CDATA[ Dear Lifehacker, I usually don't have a problem paying for software, but some programs&#8212;like Photoshop, Office, or even Windows itself&#8212;are just so expensive. Are there any good strategies for getting discounts on programs like this]]></description>
			<content:encoded><![CDATA[<p>
<p><img src="http://www.thatsovietguy.com/wp-content/uploads/2012/02/76f87289medium.jpg" width="300" class="image_0 v10_medium" alt="Where Can I Get Discounts on Expensive Software?" title="Where Can I Get Discounts on Expensive Software?" />Dear Lifehacker,<br />
I usually don&#8217;t have a problem paying for software, but some programs&mdash;like Photoshop, Office, or even Windows itself&mdash;are just <em>so</em> expensive. Are there any good strategies for getting discounts on programs like this? </p>
<p>Sincerely,<br />
Peeved About Software Prices</p>
<p>Dear Peeved,<br />
You&#8217;re right, sometimes it seems like certain software is just too expensive for its own good. It&#8217;s hard to justify buying a program that costs as much as the computer you run it on. And, while you may not be able to get those programs for $10, there are a few ways you can get discounts&mdash;in some cases, <em>serious</em> discounts&mdash;with just a bit of patience.</p>
<h3>Grab a Student Copy (Even if you Aren&#8217;t a Student)</h3>
<p>This is the most obvious trick, and one we&#8217;ve talked about a lot before. If you&#8217;re a student, you can <a rel="nofollow" target="_blank" href="http://thatsovietguy.com/5739665/get-better-student-discounts-at-your-universitys-computer-store">get awesome discounts from your University&#8217;s computer store</a> (on software <em>and</em> hardware), not to mention directly from the software companies, like <a rel="nofollow" target="_blank" href="http://store.apple.com/us/browse/campaigns/education_pricing?afid=p219|GOUS&#038;cid=AOS-US-KWG">Apple</a> and <a rel="nofollow" target="_blank" href="http://www.microsoftstore.com/store/msstore/en_US/cat/categoryID.37826100">Microsoft</a>.</p>
<p><img src="http://www.thatsovietguy.com/wp-content/uploads/2012/02/8998b2f1medium.jpg" width="300" class="image_1 right v10_medium" alt="Where Can I Get Discounts on Expensive Software?" title="Where Can I Get Discounts on Expensive Software?" />Of course, if you order online, you rarely need anything but a .EDU email address to sign up for student discounts&mdash;which means you can probably <a rel="nofollow" target="_blank" href="http://thatsovietguy.com/5700743/how-to-get-student-discounts-forever">get student discounts forever with a bit of tweaking</a>. Many universities let you keep access to your .EDU email after you graduate, while others will offer some sort of forwarding service that keeps it valid. You can use this to sign up for <a rel="nofollow" target="_blank" href="http://www.microsoftstore.com/store/msstore/en_US/cat/categoryID.37826100">awesome deals from Microsoft</a> (including Office for $100 and an upgrade to Windows 7 Professional for $65) not to mention <a rel="nofollow" target="_blank" href="http://www.amazon.com/student?tag=gmgamzn-20">a whole host of discounts from Amazon Student</a>, which includes <a rel="nofollow" target="_blank" href="http://www.amazon.com/Adobe-Photoshop-Extended-Student-Teacher/dp/B003D8XEJA/?ref=sr_1_4?ie=UTF8&#038;qid=1329931440&#038;sr=8-4&#038;tag=gmgamzn-20">Photoshop for a mere $160</a>. It&#8217;s still expensive, sure, but it&#8217;s an insane discount, and much closer to being worth the money.</p>
<h3>Get OEM Software for Cheaper</h3>
<p>Original Equipment Manufacturer software (also known as OEM software) is software designed to come pre-installed on a computer. However, you can often buy OEM copies of software from Newegg or your local computer store, and they often cost much less than the versions you&#8217;d get direct from the source. Windows 7 Home Premium, for example, <a rel="nofollow" target="_blank" href="http://www.microsoftstore.com/store/msstore/en_US/pd/productID.235488300/categoryID.50726100/list.true">costs $199 if you buy it from Microsoft</a>, but you can <a rel="nofollow" target="_blank" href="http://www.newegg.com/Product/Product.aspx?Item=N82E16832116986">grab an OEM copy on Newegg for just $99</a>. That&#8217;s not bad for a full, non-upgrade copy of Windows. Not all software comes in OEM versions, but if you look around, you can find some good deals on things like <a rel="nofollow" target="_blank" href="http://www.newegg.com/Product/Product.aspx?Item=N82E16832714018">Parallels</a>, <a rel="nofollow" target="_blank" href="http://www.newegg.com/Product/Product.aspx?Item=N82E16832200031">Acronis True Image</a>, <a rel="nofollow" target="_blank" href="http://www.newegg.com/Product/Product.aspx?Item=N82E16832135313">Sony Acid Music Studio</a>, and <a rel="nofollow" target="_blank" href="http://www.newegg.com/Product/ProductList.aspx?Submit=ENE&#038;N=100006818&#038;IsNodeId=1&#038;Description=oem&#038;name=Software%20-%20Security&#038;Order=BESTMATCH">tons of premium antivirus software</a>.</p>
<h3>Software Bundles</h3>
<p><a rel="nofollow" target="_blank" href="http://www.thatsovietguy.com/wp-content/uploads/2012/02/daa1d765original.jpg"><img src="http://www.thatsovietguy.com/wp-content/uploads/2012/02/89516094medium.jpg" width="300" class="image_2 right v10_medium" alt="Where Can I Get Discounts on Expensive Software?" title="Where Can I Get Discounts on Expensive Software?" /></a>Software bundles are often an awesome way to snag a bunch of programs for a very, very low price. We <a rel="nofollow" target="_blank" href="http://thatsovietguy.com/bundles">usually mention these software bundles here at Lifehacker</a> when they&#8217;re good enough, so keep an eye out. Software bundles do come with two problems, though: not only are they susceptible to &#8220;impulse purchases&#8221; due to their time limits and low prices, but you also have no way of knowing when the program you want is going to appear in one. In fact, chances are, the popular program you want <em>isn&#8217;t</em> going to appear in a bundle&mdash;they&#8217;re usually filled with programs that aren&#8217;t quite as well-known and are trying to make a name for themselves. However, there are always similar types of programs in bundles&mdash;like DVD rippers and burners, app uninstallers (on OS X), advanced calendar apps, and more. So, if all you want is something better than free, keeping an eye out for bundles can be effective. Just make sure the bundle&#8217;s price is actually worth the price of one or two of the programs contained within, or you&#8217;ll end up wasting your money.</p>
<h3>Follow the Developers on Facebook and Twitter</h3>
<p>Digital Inspiration has a <a rel="nofollow" target="_blank" href="http://www.labnol.org/software/buy-software-online-for-less/9690/">ton of great tips for getting deals on software</a>, but one of their better tips is to follow the developers you like on social networks like Facebook and Twitter. Big companies are always having sales or posting coupons to their Twitter feed, so following them is a great way to stay up on all the discounts happening. Following sites like <a rel="nofollow" target="_blank" href="https://twitter.com/#!/woot">Woot</a> are also great, as is checking on on regular deals posts, like <a rel="nofollow" target="_blank" href="http://www.mupromo.com/">MacUpdate&#8217;s promo page</a> (or our very own <a rel="nofollow" target="_blank" href="http://thatsovietguy.com/appdeals">App Deals</a> post that we do every day at 2:30 PST).</p>
<h3>Don&#8217;t Forget Your Comparison Shopping and Couponing Skills</p>
</h3>
<p><img src="http://www.thatsovietguy.com/wp-content/uploads/2012/02/5a600818medium.jpg" width="300" class="image_3 right v10_medium" alt="Where Can I Get Discounts on Expensive Software?" title="Where Can I Get Discounts on Expensive Software?" />Lastly, remember that software is a product just like any other, and the best way to get a good deal is to shop around. <a rel="nofollow" target="_blank" href="http://thatsovietguy.com/5697421/how-to-get-the-best-deals-with-all-your-online-shopping">Follow the same rules you do when trying to get good deals online</a>, like using deal-monitoring browser extensions, browsing sites like <a rel="nofollow" target="_blank" href="http://www.retailmenot.com/">RetailMeNot</a> for coupons, and keeping an organized wish list. Remember to include shipping in your price comparisons when applicable, as well as any discounts you&#8217;d receive from a .EDU email address or by buying an OEM copy, as mentioned above. As long as you aren&#8217;t in a rush to buy that program <em>right now</em>, a bit of patience can go a long way to getting you the best deal possible.</p>
<p>Sincerely,<br />
Lifehacker</p>
<p>P.S. Got any of your own tips for getting expensive software for a good price (you know, besides pirating it)? Share them with us in the comments.</p>
<p><i>Image remixed from <a rel="nofollow" target="_blank" href="http://www.shutterstock.com/pic-85541671/stock-vector-dark-blue-premium-package-box-with-dvd-or-cd-disk.html">Denis Semenchenko</a> (Shutterstock)</i>.</p>
<div>
<a rel="nofollow" target="_blank" href="http://thatsovietguy.com/~ff/lifehacker/vip?a=glL2TKRFny8:C6jnIJZIDJA:yIl2AUoC8zA"><img src="http://feeds.thatsovietguy.com/~ff/lifehacker/vip?d=yIl2AUoC8zA" border="0" /></a> <a rel="nofollow" target="_blank" href="http://thatsovietguy.com/~ff/lifehacker/vip?a=glL2TKRFny8:C6jnIJZIDJA:D7DqB2pKExk"><img src="http://feeds.thatsovietguy.com/~ff/lifehacker/vip?i=glL2TKRFny8:C6jnIJZIDJA:D7DqB2pKExk" border="0" /></a> <a rel="nofollow" target="_blank" href="http://thatsovietguy.com/~ff/lifehacker/vip?a=glL2TKRFny8:C6jnIJZIDJA:qj6IDK7rITs"><img src="http://feeds.thatsovietguy.com/~ff/lifehacker/vip?d=qj6IDK7rITs" border="0" /></a> <a rel="nofollow" target="_blank" href="http://thatsovietguy.com/~ff/lifehacker/vip?a=glL2TKRFny8:C6jnIJZIDJA:V_sGLiPBpWU"><img src="http://feeds.thatsovietguy.com/~ff/lifehacker/vip?i=glL2TKRFny8:C6jnIJZIDJA:V_sGLiPBpWU" border="0" /></a>
</div>
<p><img src="http://feeds.thatsovietguy.com/~r/lifehacker/vip/~4/glL2TKRFny8" height="1" width="1" /></p>
<p> Dear Lifehacker, I usually don&#8217;t have a problem paying for software, but some programs&mdash;like Photoshop, Office, or even Windows itself&mdash;are just so expensive. Are there any good strategies for getting discounts on programs like this</p>
<p><img src="http://www.thatsovietguy.com/wp-content/uploads/2012/02/76f87289medium-150x84.jpg" /></p>
<p>Read more:<br />
<a target="_blank" href="http://feeds.gawker.com/~r/lifehacker/vip/~3/glL2TKRFny8/where-can-i-get-discounts-on-expensive-software" title="Where Can I Get Discounts on Expensive Software? [Ask Lifehacker]">Where Can I Get Discounts on Expensive Software? [Ask Lifehacker]</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.thatsovietguy.com/where-can-i-get-discounts-on-expensive-software-ask-lifehacker/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Create Your Own Bokeh Camera Kit [Photography]</title>
		<link>http://www.thatsovietguy.com/create-your-own-bokeh-camera-kit-photography</link>
		<comments>http://www.thatsovietguy.com/create-your-own-bokeh-camera-kit-photography#comments</comments>
		<pubDate>Wed, 22 Feb 2012 23:30:00 +0000</pubDate>
		<dc:creator>Houctcryncdon</dc:creator>
				<category><![CDATA[Kapitalist News]]></category>
		<category><![CDATA[Photography]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[bokeh]]></category>
		<category><![CDATA[bokeh-camera]]></category>
		<category><![CDATA[circle]]></category>
		<category><![CDATA[confusion]]></category>
		<category><![CDATA[confusion-shape]]></category>
		<category><![CDATA[making-dazzling]]></category>
		<category><![CDATA[modifier]]></category>
		<category><![CDATA[photography]]></category>
		<category><![CDATA[reader]]></category>
		<category><![CDATA[such-as-setting]]></category>

		<guid isPermaLink="false">http://www.thatsovietguy.com/create-your-own-bokeh-camera-kit-photography</guid>
		<description><![CDATA[ Bokeh refers to blurry effects in photographs&#8212;purposely out of focus shapes that are creamy and wonderfully fuzzy. You can make your own bokeh with just some inexpensive black cardstock. This DIY lens hood and cap, dubbed the Circle of Confusion Shape Modifier, is similar to a previous one we've featured before , except this one lets you change out the "slides" or bokeh shapes easily&#8212;so you're not stuck with just one shape]]></description>
			<content:encoded><![CDATA[<p>
<p><img src="http://www.thatsovietguy.com/wp-content/uploads/2012/02/ab281559medium.jpg" width="300" class="image_0 v10_medium" alt="Create Your Own Bokeh Camera Kit" title="Create Your Own Bokeh Camera Kit" />Bokeh refers to blurry effects in photographs&mdash;purposely out of focus shapes that are creamy and wonderfully fuzzy. You can make your own bokeh with just some inexpensive black cardstock. </p>
<p><img src="http://www.thatsovietguy.com/wp-content/uploads/2012/02/8e90cd6dmedium.jpg" width="300" class="image_1 right v10_medium" alt="Create Your Own Bokeh Camera Kit" title="Create Your Own Bokeh Camera Kit" />This DIY lens hood and cap, dubbed the Circle of Confusion Shape Modifier, is similar to a previous one we&#8217;ve <a rel="nofollow" target="_blank" href="http://thatsovietguy.com/5142551/create-your-own-bokeh-for-beautiful-photo-effects">featured before</a>, except this one lets you change out the &#8220;slides&#8221; or bokeh shapes easily&mdash;so you&#8217;re not stuck with just one shape. The tutorial at DIYphotography is very detailed: It tells you how to set up the grid in Photoshop or Gimp, create the squares and cutouts, and assemble it all together.</p>
<p>Check out the <a rel="nofollow" target="_blank" href="http://www.diyphotography.net/diy_create_your_own_bokeh">original article</a> and the reader comments for a discussion of the techniques used to create the effects in the photos, such as setting your camera to the lowest aperture value. Enjoy making dazzling, beautiful photos!</p>
<p><a rel="nofollow" target="_blank" href="http://www.diyphotography.net/diy-circle-of-confusion-shape-modifier">DIY: Circle of Confusion Shape Modifier</a> | DIY Photography</p>
<div>
<a rel="nofollow" target="_blank" href="http://thatsovietguy.com/~ff/lifehacker/vip?a=VJx_h-vmjLM:fyYQyYDnjHM:yIl2AUoC8zA"><img src="http://feeds.thatsovietguy.com/~ff/lifehacker/vip?d=yIl2AUoC8zA" border="0" /></a> <a rel="nofollow" target="_blank" href="http://thatsovietguy.com/~ff/lifehacker/vip?a=VJx_h-vmjLM:fyYQyYDnjHM:D7DqB2pKExk"><img src="http://feeds.thatsovietguy.com/~ff/lifehacker/vip?i=VJx_h-vmjLM:fyYQyYDnjHM:D7DqB2pKExk" border="0" /></a> <a rel="nofollow" target="_blank" href="http://thatsovietguy.com/~ff/lifehacker/vip?a=VJx_h-vmjLM:fyYQyYDnjHM:qj6IDK7rITs"><img src="http://feeds.thatsovietguy.com/~ff/lifehacker/vip?d=qj6IDK7rITs" border="0" /></a> <a rel="nofollow" target="_blank" href="http://thatsovietguy.com/~ff/lifehacker/vip?a=VJx_h-vmjLM:fyYQyYDnjHM:V_sGLiPBpWU"><img src="http://feeds.thatsovietguy.com/~ff/lifehacker/vip?i=VJx_h-vmjLM:fyYQyYDnjHM:V_sGLiPBpWU" border="0" /></a>
</div>
<p><img src="http://feeds.thatsovietguy.com/~r/lifehacker/vip/~4/VJx_h-vmjLM" height="1" width="1" /></p>
<p> Bokeh refers to blurry effects in photographs&mdash;purposely out of focus shapes that are creamy and wonderfully fuzzy. You can make your own bokeh with just some inexpensive black cardstock. This DIY lens hood and cap, dubbed the Circle of Confusion Shape Modifier, is similar to a previous one we&#8217;ve featured before , except this one lets you change out the &#8220;slides&#8221; or bokeh shapes easily&mdash;so you&#8217;re not stuck with just one shape</p>
<p><img src="http://www.thatsovietguy.com/wp-content/uploads/2012/02/ab281559medium-150x84.jpg" /></p>
<p>Original post:<br />
<a target="_blank" href="http://feeds.gawker.com/~r/lifehacker/vip/~3/VJx_h-vmjLM/create-your-own-bokeh-camera-kit" title="Create Your Own Bokeh Camera Kit [Photography]">Create Your Own Bokeh Camera Kit [Photography]</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.thatsovietguy.com/create-your-own-bokeh-camera-kit-photography/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dillon&#8217;s Rolling Western Pops Up On 3DS eShop Today [Blip]</title>
		<link>http://www.thatsovietguy.com/dillons-rolling-western-pops-up-on-3ds-eshop-today-blip</link>
		<comments>http://www.thatsovietguy.com/dillons-rolling-western-pops-up-on-3ds-eshop-today-blip#comments</comments>
		<pubDate>Wed, 22 Feb 2012 21:15:00 +0000</pubDate>
		<dc:creator>SemenOV</dc:creator>
				<category><![CDATA[Kapitalist News]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[gaming-experience]]></category>
		<category><![CDATA[morning]]></category>
		<category><![CDATA[released-the-action]]></category>
		<category><![CDATA[rolling]]></category>
		<category><![CDATA[said-during]]></category>
		<category><![CDATA[slash-tower-defense]]></category>
		<category><![CDATA[the-action]]></category>
		<category><![CDATA[video-conference]]></category>

		<guid isPermaLink="false">http://www.thatsovietguy.com/dillons-rolling-western-pops-up-on-3ds-eshop-today-blip</guid>
		<description><![CDATA[ Surprise! Nintendo has released the action slash tower-defense gaming experience a day early, it said during a video conference this morning. You'll find Dillon's Rolling Western in the 3DS eShop for $10 right now]]></description>
			<content:encoded><![CDATA[<p>
<p>Surprise! Nintendo has released the action slash tower-defense gaming experience a day early, it said during a video conference this morning. You&#8217;ll find <em>Dillon&#8217;s Rolling Western</em> in the 3DS eShop for $10 right now. [<a rel="nofollow" target="_blank" href="http://www.nintendo.com/nintendo_direct">Nintendo</a>]</p>
<div>
<a rel="nofollow" target="_blank" href="http://thatsovietguy.com/~ff/kotaku/vip?a=0BCIMgC0oF8:TMO4NXMVaYs:yIl2AUoC8zA"><img src="http://feeds.thatsovietguy.com/~ff/kotaku/vip?d=yIl2AUoC8zA" border="0" /></a> <a rel="nofollow" target="_blank" href="http://thatsovietguy.com/~ff/kotaku/vip?a=0BCIMgC0oF8:TMO4NXMVaYs:D7DqB2pKExk"><img src="http://feeds.thatsovietguy.com/~ff/kotaku/vip?i=0BCIMgC0oF8:TMO4NXMVaYs:D7DqB2pKExk" border="0" /></a> <a rel="nofollow" target="_blank" href="http://thatsovietguy.com/~ff/kotaku/vip?a=0BCIMgC0oF8:TMO4NXMVaYs:V_sGLiPBpWU"><img src="http://feeds.thatsovietguy.com/~ff/kotaku/vip?i=0BCIMgC0oF8:TMO4NXMVaYs:V_sGLiPBpWU" border="0" /></a> <a rel="nofollow" target="_blank" href="http://thatsovietguy.com/~ff/kotaku/vip?a=0BCIMgC0oF8:TMO4NXMVaYs:qj6IDK7rITs"><img src="http://feeds.thatsovietguy.com/~ff/kotaku/vip?d=qj6IDK7rITs" border="0" /></a>
</div>
<p><img src="http://feeds.thatsovietguy.com/~r/kotaku/vip/~4/0BCIMgC0oF8" height="1" width="1" /></p>
<p> Surprise! Nintendo has released the action slash tower-defense gaming experience a day early, it said during a video conference this morning. You&#8217;ll find Dillon&#8217;s Rolling Western in the 3DS eShop for $10 right now</p>
<p>Originally posted here:<br />
<a target="_blank" href="http://feeds.gawker.com/~r/kotaku/vip/~3/0BCIMgC0oF8/dillons-rolling-western-pops-up-on-3ds-eshop-today" title="Dillon's Rolling Western Pops Up On 3DS eShop Today [Blip]">Dillon&#8217;s Rolling Western Pops Up On 3DS eShop Today [Blip]</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.thatsovietguy.com/dillons-rolling-western-pops-up-on-3ds-eshop-today-blip/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Marvel: Avengers Alliance Lets You Assemble Your Own Oddball Avengers Team on Facebook [Avengers]</title>
		<link>http://www.thatsovietguy.com/marvel-avengers-alliance-lets-you-assemble-your-own-oddball-avengers-team-on-facebook-avengers</link>
		<comments>http://www.thatsovietguy.com/marvel-avengers-alliance-lets-you-assemble-your-own-oddball-avengers-team-on-facebook-avengers#comments</comments>
		<pubDate>Wed, 22 Feb 2012 20:30:00 +0000</pubDate>
		<dc:creator>evenGlilism</dc:creator>
				<category><![CDATA[Kapitalist News]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[alliance]]></category>
		<category><![CDATA[black]]></category>
		<category><![CDATA[command-points]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[invisible-woman]]></category>
		<category><![CDATA[marvel]]></category>
		<category><![CDATA[woman]]></category>

		<guid isPermaLink="false">http://www.thatsovietguy.com/marvel-avengers-alliance-lets-you-assemble-your-own-oddball-avengers-team-on-facebook-avengers</guid>
		<description><![CDATA[ Cyclops! Black Cat! Invisible Woman! Facebook Avengers Assemble! Facebook's Marvel: Avengers Alliance cares not for comic book continuity, focusing instead on giving players some sweet choices, and then making them pay for them. Coming soon to a major social network near you that doesn't start with the letter Google, Avenger's Alliance lets you slip into the form-fitting costume of a top S.H.I.E.L.D]]></description>
			<content:encoded><![CDATA[<p>
<p><img src="http://www.thatsovietguy.com/wp-content/uploads/2012/02/16f2e56dmedium.jpg" width="300" class="image_0 v10_medium" alt="Marvel: Avengers Alliance Lets You Assemble Your Own Oddball Avengers Team on Facebook" title="Marvel: Avengers Alliance Lets You Assemble Your Own Oddball Avengers Team on Facebook" />Cyclops! Black Cat! Invisible Woman! Facebook Avengers Assemble! Facebook&#8217;s <em>Marvel: Avengers Alliance</em> cares not for comic book continuity, focusing instead on giving players some sweet choices, and then making them pay for them.</p>
<p>Coming soon to a major social network near you that doesn&#8217;t start with the letter Google, <em>Avenger&#8217;s Alliance</em> lets you slip into the form-fitting costume of a top S.H.I.E.L.D. agent. Like Samuel L. Jackson has been doing over the course of several live-action movies, you are tasked with recruiting heroes from a pool of 28 of Marvel&#8217;s finest, many of which have never had a spot on any Avenger&#8217;s roster. Begin with Iron Man at your side and then catch &#8216;em all, from Kitty Pryde to more Kitty Pryde.</p>
<p>I really dig Kitty Pryde.</p>
<p>Strip <em>Marvel: Avengers Alliance</em> of its superhero garb and you&#8217;ve got what&#8217;s basically a couple of different Facebook gaming experiences mixed together into one spandex-covered extravaganza. You&#8217;ll take your team through ten chapters of missions, each comprised of six chapters (one being a premium purchase). Those chapters consist of a series of turn-based battles between your two or three-man team and a series of peoples, leading up to a boss battle against a named Marvel villain.</p>
<p>It&#8217;s a rather straightforward system. Complete missions, level up your characters to unlock new powers and upgrade slots. You&#8217;ll also gather a little bit of each of the gaming experience&#8217;s four different currencies, which is where things get a little confusing.</p>
<p>Talk about resource hogging, Marvel: Avenger&#8217;s Alliance has four different resources to keep track of. There&#8217;s silver, which is used to buy items, pay for upgrades, or fund research (which in turn unlocks more items for you to buy). There&#8217;s gold, which speeds up things like research, training, or deployable missions you can send your characters on to earn more silver. Training and research also require S.H.I.E.L.D. points on top of money, and it&#8217;s beginning to feel like we&#8217;re being punished. Finally there are Command Points, which are used to unlock heroes and recruit them to your cause.</p>
<p>There are 28 heroes to add to your roster, each costing a certain number of Command points to unlock, that number likely based on relative power. Spider-Man on-again, off-again love interest the Black Cat costs eight command points to unlock. Spider-Man himself costs 65.</p>
<p>Maybe it&#8217;s just a popularity contest.</p>
<p> Speaking of popularity, visiting your Facebook friends in the gaming experience will earn you Distress Calls, special items usable once per battle that summon powerful characters to your aid. There&#8217;s also a player-versus-player element to the gaming experience, but I didn&#8217;t get a chance to unlock it during my preview of the app.</p>
<p>So there&#8217;ll be plenty to pay for once Marvel: Avengers Alliance goes live. Luckily the folks at Playdom have made it easy for us; we just buy gold, and then convert it into any resource we need. Thoughtful!</p>
<p>You can accrue these things naturally, of course. If the previous sentence made sense to you, then you&#8217;ll be fine playing <em>Avengers Alliance</em> for free.</p>
<p>If not, you could be in for a dangerously addictive time. The urge to gather all of the heroes and level them up as high as possible sets in early, and it doesn&#8217;t let go.</p>
<p>And it probably won&#8217;t. Not until I have Jean Grey&#8217;s Phoenix in my Facebook Avengers.</p>
<p><a rel="nofollow" target="_blank" href="http://www.facebook.com/avengersalliance">Marvel: Avenger&#8217;s Alliance (Coming Soon)</a> [Facebook]</p>
<div>
<a rel="nofollow" target="_blank" href="http://thatsovietguy.com/~ff/kotaku/vip?a=x1iOrYquwGU:A8gODwgVGoE:yIl2AUoC8zA"><img src="http://feeds.thatsovietguy.com/~ff/kotaku/vip?d=yIl2AUoC8zA" border="0" /></a> <a rel="nofollow" target="_blank" href="http://thatsovietguy.com/~ff/kotaku/vip?a=x1iOrYquwGU:A8gODwgVGoE:D7DqB2pKExk"><img src="http://feeds.thatsovietguy.com/~ff/kotaku/vip?i=x1iOrYquwGU:A8gODwgVGoE:D7DqB2pKExk" border="0" /></a> <a rel="nofollow" target="_blank" href="http://thatsovietguy.com/~ff/kotaku/vip?a=x1iOrYquwGU:A8gODwgVGoE:V_sGLiPBpWU"><img src="http://feeds.thatsovietguy.com/~ff/kotaku/vip?i=x1iOrYquwGU:A8gODwgVGoE:V_sGLiPBpWU" border="0" /></a> <a rel="nofollow" target="_blank" href="http://thatsovietguy.com/~ff/kotaku/vip?a=x1iOrYquwGU:A8gODwgVGoE:qj6IDK7rITs"><img src="http://feeds.thatsovietguy.com/~ff/kotaku/vip?d=qj6IDK7rITs" border="0" /></a>
</div>
<p><img src="http://feeds.thatsovietguy.com/~r/kotaku/vip/~4/x1iOrYquwGU" height="1" width="1" /></p>
<p> Cyclops! Black Cat! Invisible Woman! Facebook Avengers Assemble! Facebook&#8217;s Marvel: Avengers Alliance cares not for comic book continuity, focusing instead on giving players some sweet choices, and then making them pay for them. Coming soon to a major social network near you that doesn&#8217;t start with the letter Google, Avenger&#8217;s Alliance lets you slip into the form-fitting costume of a top S.H.I.E.L.D</p>
<p><img src="http://www.thatsovietguy.com/wp-content/uploads/2012/02/16f2e56dmedium-150x84.jpg" /></p>
<p>Continued here:<br />
<a target="_blank" href="http://feeds.gawker.com/~r/kotaku/vip/~3/x1iOrYquwGU/marvel-avengers-alliance-lets-you-assemble-your-own-oddball-avengers-lineup-on-facebook" title="Marvel: Avengers Alliance Lets You Assemble Your Own Oddball Avengers Team on Facebook [Avengers]">Marvel: Avengers Alliance Lets You Assemble Your Own Oddball Avengers Team on Facebook [Avengers]</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.thatsovietguy.com/marvel-avengers-alliance-lets-you-assemble-your-own-oddball-avengers-team-on-facebook-avengers/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Watch Super Smash Bros Creator Masahiro Sakurai Talk About Kid Icarus: Uprising’s  Multiplayer [Video]</title>
		<link>http://www.thatsovietguy.com/watch-super-smash-bros-creator-masahiro-sakurai-talk-about-kid-icarus-uprisings-multiplayer-video</link>
		<comments>http://www.thatsovietguy.com/watch-super-smash-bros-creator-masahiro-sakurai-talk-about-kid-icarus-uprisings-multiplayer-video#comments</comments>
		<pubDate>Wed, 22 Feb 2012 20:15:00 +0000</pubDate>
		<dc:creator>Carlitopeelito</dc:creator>
				<category><![CDATA[Kapitalist News]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[against-each]]></category>
		<category><![CDATA[designer]]></category>
		<category><![CDATA[expectations]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[icarus]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[running-high]]></category>
		<category><![CDATA[the-designer]]></category>
		<category><![CDATA[the-gaming]]></category>
		<category><![CDATA[the-upcoming]]></category>
		<category><![CDATA[upcoming]]></category>
		<category><![CDATA[uprising]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[weapons]]></category>

		<guid isPermaLink="false">http://www.thatsovietguy.com/watch-super-smash-bros-creator-masahiro-sakurai-talk-about-kid-icarus-uprisings-multiplayer-video</guid>
		<description><![CDATA[ Expectations have to be running high for the multiplayer component of Kid Icarus: Uprising . After all, it's the designer beloved for pitting Nintendo's all-stars and B-listers against each other in crazy free-for-all battles who's in charge of the gaming experience. ]]></description>
			<content:encoded><![CDATA[<p>
<p>						</iframe><br />
					   Expectations have to be running high for the multiplayer component of <em>Kid Icarus: Uprising</em>. After all, it&#8217;s the designer beloved for pitting Nintendo&#8217;s all-stars and B-listers against each other in crazy free-for-all battles who&#8217;s in charge of the gaming experience.</p>
<p>In the video above, Sakurai details the weapons and modes that you&#8217;ll find in the upcoming 3DS release. There&#8217;s also information about single-player gaming experienceplay, too. <em>Kid Icarus: Uprising</em> comes out on March 23rd.</p>
<div>
<a rel="nofollow" target="_blank" href="http://thatsovietguy.com/~ff/kotaku/vip?a=sItQjXBplJY:Jsphai7IvIU:yIl2AUoC8zA"><img src="http://feeds.thatsovietguy.com/~ff/kotaku/vip?d=yIl2AUoC8zA" border="0" /></a> <a rel="nofollow" target="_blank" href="http://thatsovietguy.com/~ff/kotaku/vip?a=sItQjXBplJY:Jsphai7IvIU:D7DqB2pKExk"><img src="http://feeds.thatsovietguy.com/~ff/kotaku/vip?i=sItQjXBplJY:Jsphai7IvIU:D7DqB2pKExk" border="0" /></a> <a rel="nofollow" target="_blank" href="http://thatsovietguy.com/~ff/kotaku/vip?a=sItQjXBplJY:Jsphai7IvIU:V_sGLiPBpWU"><img src="http://feeds.thatsovietguy.com/~ff/kotaku/vip?i=sItQjXBplJY:Jsphai7IvIU:V_sGLiPBpWU" border="0" /></a> <a rel="nofollow" target="_blank" href="http://thatsovietguy.com/~ff/kotaku/vip?a=sItQjXBplJY:Jsphai7IvIU:qj6IDK7rITs"><img src="http://feeds.thatsovietguy.com/~ff/kotaku/vip?d=qj6IDK7rITs" border="0" /></a>
</div>
<p><img src="http://feeds.thatsovietguy.com/~r/kotaku/vip/~4/sItQjXBplJY" height="1" width="1" /></p>
<p> Expectations have to be running high for the multiplayer component of Kid Icarus: Uprising . After all, it&#8217;s the designer beloved for pitting Nintendo&#8217;s all-stars and B-listers against each other in crazy free-for-all battles who&#8217;s in charge of the gaming experience. </p>
<p>See the original post here:<br />
<a target="_blank" href="http://feeds.gawker.com/~r/kotaku/vip/~3/sItQjXBplJY/watch-super-smash-bros-creator-masahiro-sakurai-talk-about-kid-icarus-uprisings-chaotic-multiplayer" title="Watch Super Smash Bros Creator Masahiro Sakurai Talk About Kid Icarus: Uprising’s  Multiplayer [Video]">Watch Super Smash Bros Creator Masahiro Sakurai Talk About Kid Icarus: Uprising’s  Multiplayer [Video]</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.thatsovietguy.com/watch-super-smash-bros-creator-masahiro-sakurai-talk-about-kid-icarus-uprisings-multiplayer-video/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Final Fantasy Creator&#8217;s Wii RPG Finally Headed to North America [The Last Story]</title>
		<link>http://www.thatsovietguy.com/final-fantasy-creators-wii-rpg-finally-headed-to-north-america-the-last-story</link>
		<comments>http://www.thatsovietguy.com/final-fantasy-creators-wii-rpg-finally-headed-to-north-america-the-last-story#comments</comments>
		<pubDate>Wed, 22 Feb 2012 20:00:00 +0000</pubDate>
		<dc:creator>BoormGoni</dc:creator>
				<category><![CDATA[Kapitalist News]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[california]]></category>
		<category><![CDATA[european]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[final-fantasy]]></category>
		<category><![CDATA[finally-headed]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[japan-though]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[nintendo-direct]]></category>
		<category><![CDATA[north-america]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[trails]]></category>
		<category><![CDATA[xseed-games]]></category>

		<guid isPermaLink="false">http://www.thatsovietguy.com/final-fantasy-creators-wii-rpg-finally-headed-to-north-america-the-last-story</guid>
		<description><![CDATA[ Nintendo is partnering with publisher Xseed Games to bring Wii RPG The Last Story to North America this year, it said today during an online broadcast . ]]></description>
			<content:encoded><![CDATA[<p>
<p><img src="http://www.thatsovietguy.com/wp-content/uploads/2012/02/a2a764f9medium.jpg" width="300" class="image_0 v10_medium" alt="Final Fantasy Creator's Wii RPG Finally Headed to North America" title="Final Fantasy Creator's Wii RPG Finally Headed to North America" />Nintendo is partnering with publisher Xseed Games to bring Wii RPG <em>The Last Story</em> to North America this year, it said today during <a rel="nofollow" target="_blank" href="http://www.nintendo.com/nintendo_direct">an online broadcast</a>.</p>
<p><em>The Last Story</em>, directed by <em>Final Fantasy</em> creator Hironobu Sakaguchi, has received rave reviews in Japan. Though the gaming experience will make its way to European shores this week, Nintendo had not yet announced a North American localization, causing some fans to worry that they&#8217;d never see the Wii RPG.</p>
<p>Xseed Games, a small localization house based in California, is best known for helping publish Falcom RPGs like <em>The Legend of Heroes: Trails in the Sky</em> and the <em>Ys</em> series.</p>
<p>Last summer, fans campaigned under the banner &#8220;Operation Rainfall&#8221; to get Nintendo to <a rel="nofollow" target="_blank" href="http://thatsovietguy.com/5815716/nintendo-americans-are-pissed-off-youre-not-giving-them-rpgs">localize several RPGs</a> including <em>The Last Story</em>. The campaign also fought for <em>Xenoblade</em>, which Nintendo will <a rel="nofollow" target="_blank" href="http://kotaku.com/5864496/xenoblade-chronicles-coming-to-north-america-from-an-unlikely-source">bring to the U.S. this April</a>.</p>
<p>Hear that, gaming experiencers? Get angry enough and you can make <em>anything</em> happen.</p>
<p><a rel="nofollow" target="_blank" href="http://www.nintendo.com/nintendo_direct">Nintendo Direct</a> [Nintendo &mdash; thanks, Mac!]</p>
<div>
<a rel="nofollow" target="_blank" href="http://thatsovietguy.com/~ff/kotaku/vip?a=9DVUxgDSHwQ:AQixJvoWJt4:yIl2AUoC8zA"><img src="http://feeds.thatsovietguy.com/~ff/kotaku/vip?d=yIl2AUoC8zA" border="0" /></a> <a rel="nofollow" target="_blank" href="http://thatsovietguy.com/~ff/kotaku/vip?a=9DVUxgDSHwQ:AQixJvoWJt4:D7DqB2pKExk"><img src="http://feeds.thatsovietguy.com/~ff/kotaku/vip?i=9DVUxgDSHwQ:AQixJvoWJt4:D7DqB2pKExk" border="0" /></a> <a rel="nofollow" target="_blank" href="http://thatsovietguy.com/~ff/kotaku/vip?a=9DVUxgDSHwQ:AQixJvoWJt4:V_sGLiPBpWU"><img src="http://feeds.thatsovietguy.com/~ff/kotaku/vip?i=9DVUxgDSHwQ:AQixJvoWJt4:V_sGLiPBpWU" border="0" /></a> <a rel="nofollow" target="_blank" href="http://thatsovietguy.com/~ff/kotaku/vip?a=9DVUxgDSHwQ:AQixJvoWJt4:qj6IDK7rITs"><img src="http://feeds.thatsovietguy.com/~ff/kotaku/vip?d=qj6IDK7rITs" border="0" /></a>
</div>
<p><img src="http://feeds.thatsovietguy.com/~r/kotaku/vip/~4/9DVUxgDSHwQ" height="1" width="1" /></p>
<p> Nintendo is partnering with publisher Xseed Games to bring Wii RPG The Last Story to North America this year, it said today during an online broadcast . </p>
<p><img src="http://www.thatsovietguy.com/wp-content/uploads/2012/02/a2a764f9medium-150x84.jpg" /></p>
<p>Original post:<br />
<a target="_blank" href="http://feeds.gawker.com/~r/kotaku/vip/~3/9DVUxgDSHwQ/nintendo-bringing-the-last-story--to-north-america" title="Final Fantasy Creator's Wii RPG Finally Headed to North America [The Last Story]">Final Fantasy Creator&#8217;s Wii RPG Finally Headed to North America [The Last Story]</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.thatsovietguy.com/final-fantasy-creators-wii-rpg-finally-headed-to-north-america-the-last-story/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tribes: Ascend Beta Goes Wide This Friday [Tribes]</title>
		<link>http://www.thatsovietguy.com/tribes-ascend-beta-goes-wide-this-friday-tribes</link>
		<comments>http://www.thatsovietguy.com/tribes-ascend-beta-goes-wide-this-friday-tribes#comments</comments>
		<pubDate>Wed, 22 Feb 2012 19:30:00 +0000</pubDate>
		<dc:creator>oresbofiree</dc:creator>
				<category><![CDATA[Kapitalist News]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[ascend]]></category>
		<category><![CDATA[ascend-beta]]></category>
		<category><![CDATA[blood]]></category>
		<category><![CDATA[blood-eagle]]></category>
		<category><![CDATA[diamond-sword]]></category>
		<category><![CDATA[new-unlockable]]></category>
		<category><![CDATA[progress]]></category>
		<category><![CDATA[temple-ruins]]></category>
		<category><![CDATA[their-progress]]></category>
		<category><![CDATA[time]]></category>
		<category><![CDATA[utility-pack]]></category>
		<category><![CDATA[wipe-the-floor]]></category>

		<guid isPermaLink="false">http://www.thatsovietguy.com/tribes-ascend-beta-goes-wide-this-friday-tribes</guid>
		<description><![CDATA[ If you're not one of the more than 300,000 players that participated in the closed beta test for Tribes: Ascend , your time has come. On February 24 you get to stop reading about what Hi-Rez Studios has done with your beloved Tribes franchise and experience it first-hand. ]]></description>
			<content:encoded><![CDATA[<p>
<p><img src="http://www.thatsovietguy.com/wp-content/uploads/2012/02/14c44c43medium.jpg" width="300" class="image_0 v10_medium" alt="Tribes: Ascend Beta Goes Wide This Friday" title="Tribes: Ascend Beta Goes Wide This Friday" />If you&#8217;re not one of the more than 300,000 players that participated in the closed beta test for <em>Tribes: Ascend</em>, your time has come. On February 24 you get to stop reading about what Hi-Rez Studios has done with your beloved <em>Tribes</em> franchise and experience it first-hand.</p>
<p>Oh I can&#8217;t wait to see the looks on the faces of those 300,000 plus early players when the &#8216;newbs&#8217; come marching in this weekend. I imagine they&#8217;ll be grinning ear-to-ear as a wave of fresh meat joins the gaming experience they&#8217;ve been getting acclimated to for months. Even with Hi-Rez&#8217;s constant tweaking they&#8217;re still familiar enough with the gaming experience to wipe the floor with newcomers all weekend long.</p>
<p>Hi-Rez even things out a bit with a new patch hitting the gaming experience prior to the open beta launch. Let&#8217;s see what&#8217;s inside!</p>
<ul>
<li>New gaming experience type, Arena Deathmatch, with two initial maps</li>
<li>New Capture The Flag map, Temple Ruins</li>
<li>New Team Deathmatch map, Inferno</li>
<li>Two new unlockable items for the Soldier class: Proximity Grenade and Utility Pack</li>
<li>New default suits for Doombringer and Brute</li>
<li>Ability to view either Blood Eagle or Diamond Sword skins from Class menu</li>
<li>Service supporting Name Change</li>
<li>Large number of bug-fixes and balance adjustments.</li>
</ul>
<p>So the old guard won&#8217;t be on completely familiar ground when the bullets and other players start to fly, but they&#8217;ll hang onto their progress and unlocks, so it&#8217;s still pretty much their gaming experience.</p>
<p>Wanna get killed horribly? Hit up the link below to sign up.</p>
<p><em>Tribes: Ascend</em> [Hi-Rez Studios]</p>
<div>
<a rel="nofollow" target="_blank" href="http://thatsovietguy.com/~ff/kotaku/vip?a=NnmKnJR5-g0:HrGaCUX_3t8:yIl2AUoC8zA"><img src="http://feeds.thatsovietguy.com/~ff/kotaku/vip?d=yIl2AUoC8zA" border="0" /></a> <a rel="nofollow" target="_blank" href="http://thatsovietguy.com/~ff/kotaku/vip?a=NnmKnJR5-g0:HrGaCUX_3t8:D7DqB2pKExk"><img src="http://feeds.thatsovietguy.com/~ff/kotaku/vip?i=NnmKnJR5-g0:HrGaCUX_3t8:D7DqB2pKExk" border="0" /></a> <a rel="nofollow" target="_blank" href="http://thatsovietguy.com/~ff/kotaku/vip?a=NnmKnJR5-g0:HrGaCUX_3t8:V_sGLiPBpWU"><img src="http://feeds.thatsovietguy.com/~ff/kotaku/vip?i=NnmKnJR5-g0:HrGaCUX_3t8:V_sGLiPBpWU" border="0" /></a> <a rel="nofollow" target="_blank" href="http://thatsovietguy.com/~ff/kotaku/vip?a=NnmKnJR5-g0:HrGaCUX_3t8:qj6IDK7rITs"><img src="http://feeds.thatsovietguy.com/~ff/kotaku/vip?d=qj6IDK7rITs" border="0" /></a>
</div>
<p><img src="http://feeds.thatsovietguy.com/~r/kotaku/vip/~4/NnmKnJR5-g0" height="1" width="1" /></p>
<p> If you&#8217;re not one of the more than 300,000 players that participated in the closed beta test for Tribes: Ascend , your time has come. On February 24 you get to stop reading about what Hi-Rez Studios has done with your beloved Tribes franchise and experience it first-hand. </p>
<p><img src="http://www.thatsovietguy.com/wp-content/uploads/2012/02/14c44c43medium-150x84.jpg" /></p>
<p>Read more from the original source:<br />
<a target="_blank" href="http://feeds.gawker.com/~r/kotaku/vip/~3/NnmKnJR5-g0/tribes-ascend-beta-goes-wide-this-friday" title="Tribes: Ascend Beta Goes Wide This Friday [Tribes]">Tribes: Ascend Beta Goes Wide This Friday [Tribes]</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.thatsovietguy.com/tribes-ascend-beta-goes-wide-this-friday-tribes/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New Borderlands 2 Trailer Promises Lots, Game Hits This September [Video]</title>
		<link>http://www.thatsovietguy.com/new-borderlands-2-trailer-promises-lots-game-hits-this-september-video</link>
		<comments>http://www.thatsovietguy.com/new-borderlands-2-trailer-promises-lots-game-hits-this-september-video#comments</comments>
		<pubDate>Wed, 22 Feb 2012 19:04:00 +0000</pubDate>
		<dc:creator>wrozbyonlineabc</dc:creator>
				<category><![CDATA[Kapitalist News]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[gearbox]]></category>
		<category><![CDATA[more-guns]]></category>
		<category><![CDATA[north]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[year]]></category>

		<guid isPermaLink="false">http://www.thatsovietguy.com/new-borderlands-2-trailer-promises-lots-game-hits-this-september-video</guid>
		<description><![CDATA[ Would you like to play Borderlands 2 ? You can do it on September 18 this year, on the Xbox 360, PlayStation 3 and PC]]></description>
			<content:encoded><![CDATA[<p>
<p>						</iframe><br />
					   Would you like to play <em>Borderlands 2</em>? You can do it on September 18 this year, on the Xbox 360, PlayStation 3 and PC. (September 21 for international audiences, Gearbox tells us, meaning those of you not in North America.)</p>
<p>You can even play it in splitscreen. Four-player co-op, too. With more guns and skills than ever, it looks like.</p>
<div>
<a rel="nofollow" target="_blank" href="http://thatsovietguy.com/~ff/kotaku/vip?a=yVmHSKM7kJw:XotMndh375U:yIl2AUoC8zA"><img src="http://feeds.thatsovietguy.com/~ff/kotaku/vip?d=yIl2AUoC8zA" border="0" /></a> <a rel="nofollow" target="_blank" href="http://thatsovietguy.com/~ff/kotaku/vip?a=yVmHSKM7kJw:XotMndh375U:D7DqB2pKExk"><img src="http://feeds.thatsovietguy.com/~ff/kotaku/vip?i=yVmHSKM7kJw:XotMndh375U:D7DqB2pKExk" border="0" /></a> <a rel="nofollow" target="_blank" href="http://thatsovietguy.com/~ff/kotaku/vip?a=yVmHSKM7kJw:XotMndh375U:V_sGLiPBpWU"><img src="http://feeds.thatsovietguy.com/~ff/kotaku/vip?i=yVmHSKM7kJw:XotMndh375U:V_sGLiPBpWU" border="0" /></a> <a rel="nofollow" target="_blank" href="http://thatsovietguy.com/~ff/kotaku/vip?a=yVmHSKM7kJw:XotMndh375U:qj6IDK7rITs"><img src="http://feeds.thatsovietguy.com/~ff/kotaku/vip?d=qj6IDK7rITs" border="0" /></a>
</div>
<p><img src="http://feeds.thatsovietguy.com/~r/kotaku/vip/~4/yVmHSKM7kJw" height="1" width="1" /></p>
<p> Would you like to play Borderlands 2 ? You can do it on September 18 this year, on the Xbox 360, PlayStation 3 and PC</p>
<p>Originally posted here:<br />
<a target="_blank" href="http://feeds.gawker.com/~r/kotaku/vip/~3/yVmHSKM7kJw/new-borderlands-2-trailer-promises-lots-game-hits-this-september" title="New Borderlands 2 Trailer Promises Lots, Game Hits This September [Video]">New Borderlands 2 Trailer Promises Lots, Game Hits This September [Video]</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.thatsovietguy.com/new-borderlands-2-trailer-promises-lots-game-hits-this-september-video/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

<!-- Dynamic page generated in 1.608 seconds. -->
<!-- Cached page generated by WP-Super-Cache on 2012-02-22 22:16:53 -->
<!-- Compression = gzip -->
